Apollo

Description
The Nerf RIVAL Apollo, alongside the Nerf RIVAL Zeus, was the first Nerf RIVAL blaster to be released. It is well-known for its pistol/SMG look and feel, with its magazine inside the grip and its top prime. It felt similar to a traditional SMG, like an Uzi. It was also used as it had better performance when compared to its flywheel counterpart, the Zeus, as the Zeus averaged around 88-89 fps while the Apollo averaged 97-99 fps, and it had better ergonomics when reloading. Nevertheless, the Apollo still had quite bad ergonomics when firing. It was cumbersome to prime as it had a stronger spring and there wasn't a proper place to use as a shoulder stock, so you had to rely on your firing hand to hold the blaster in place.

In-Game
In-game the Apollo is a good secondary blaster, having decent accuracy, great range, quick reload, good stability, and fast mobility. It is able to compare with primary springers in terms of effectiveness. It seems to be oriented for medium ranges, as it has good range and accuracy, and the slow firerate compared to flywheel blasters might make it hard to quickly unload rounds in close quarters, and the accuracy isn't great enough to hit your target in further ranges without spending 3 or 4 rounds, which with its slow firerate, might take some time.

Usage / Gameplay
It's always best to keep in mind that this blaster should be used for medium ranges. Engaging with enemies at a medium distance is your best bet with this blaster, as it has good range and accuracy, but its hard to hit what your aiming at in longer ranges. If the enemy is close, move back. If the enemy is far, go closer. Use this blaster as if it were a sort of a rifle, not as an SMG or a sniper. When engaged in close range combat, you can use Run 'n Gun tactics, as using the high mobility to your advantage to dodge darts and shooting at the enemy is your best bet at coming out untagged. Its good capacity and fast reloads will let you fire fast for long periods of time, so you can keep shooting at the enemy.

Stats
Pros:


 * Decent RoF for a springer secondary.
 * Good accuracy and range (especially for a secondary).
 * Fast mobility (average when compared to other secondaries).
 * Quick reloading and high 7-round capacity (compared to the average 6 of a secondary).
 * Decent stability.

Cons:


 * Slow RoF when compared to flywheel blasters.
 * Lack of attachment points (can only attach sights).

Mods
 Sight : Red Dot, Kobra, Eotech, Acog, LS (Longshot) Scope, 3x Scope, Aimpoint, 7x Scope

 Mod : Air Restrict, Light Spring, Metal Plunger, Heavy Spring, 8KG Spring, 12KG Spring, 14KG Spring

Trivia

 * Despite being able to use 12-round mags, there is no option to equip them.
 * After an empty reload, the player can fire the blaster even though the blaster is still unprimed.
 * The successor of the Apollo was the Helios, which had a similar form factor but has a shoulder stock and side-prime to make it more ergonomic and comfortable to use.
 * However, the Helios is a lot more expensive than the Apollo. Whether it's worth the extra price is up to the buyer.